Albeit, you only control one character, and it is an action RPG, something like that could also work (Camera focus on main character, move with the left stick and use the right stick for targeting, switch characters on R2 or L2). Haven't tried Diablo 3 on PS4 (Eager to get it though, even though I have it on PC ) but it has been given lots of praise. It would probably work fine on consoles, in theory, but would anyone not familiar with the type of game have the patience to learn how to play it, in practice? Although, I bet Sony would rather want you to get other accessories than just using the controller (Keyboard & Mouse, or their motion sticks). It's really uncomfortable though and I don't think it'd do much.īut motion control in the controller itself! "Flower" (thatgamecompany, "Journey", "fl0w") style control, could work for moving a mouse pointer. Meaning that combat spacing would need some sort overhaul to make it actually work on consoles.Īlso Obsidian has said they don't have spare resources to do such ports.ĭon't know about the Xbox controller but the PS4 controller does have the touchpad thing. W2DC and D:OS EE use turn based combat that gives lot of leeway in how fast player needs to input their commands, where RTwP system that PoE uses also gives in theory that same leeway, in reality it has high change to make combat feel to hectic or too disjointed to actually be pleasant experience for most of the players. Game is writing heavy with much smaller amount of VO that W2DC(all important parts), D:OS EE (100%) have, and reading isn't something that is commonly found as pleasant experience on TV screen (because of usually relatively slow resolution compared to screen size and longer view distance compared to PC screen or other screens that are more commonly used for reading), which means that amount of VO should be increased or they should find better way to represent text for players to keep their experience pleasant ![]() Game's UI and control patterns that game uses are not gamepad friendly, which means that there would be need for heavy modifications in those sectors to make game pleasant to play on consoles. Fortunately, having two years since the initial launch has allowed Obsidian to smooth out most of the problems that plagued the PC release, and I didn’t notice any major issues during my time with Pillars on my PS4.Changes for console version are very close to zero.įirst game uses Unity 4.x as engine and to port it to Xbox One and/or PS4 they would need to port game first to Unity 5, as Unity 4.x don't support those platforms. Obsidian has continued that tradition in its more recent games, and this sometimes causes glitches or other problems as unforeseen variables bump up against one another. Western RPGs from the era Pillars of Eternity is emulating focused on player agency, and whenever there was a choice between streamlining gameplay or giving freedom to the player, the latter option was usually given more weight. ![]() The level cap is raised to 16, and several new maps and enemy types are made available as well. ![]() The console version adds both White March expansions to the base game, providing hours more story content as well as a pair of new recruitable companions. Pillars of Eternity‘s lore and gameplay are largely unchanged from the PC, and I’d highly recommend reading our review of that version for detailed information on story, graphics, and how the game plays.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |